Typr - Development Complete


Well, we've finally done it. Development on Typr has officially been wrapped up! *queue fireworks*

It has taken exactly 10 weeks and 8 devlogs for the game to reach its final version, about two and half months. I am obviously really proud of this accomplishment knowing how hard it is for solo indie game developers to complete a project. One of the main reasons why I started these devlogs was to keep track of my work and to motivate myself every week to continue working on the same project instead of starting a lot of them and never finishing any of them.

As it currently stands, all devlogs are publicly available here on itch.io as well as other sites and forums as threads, you can check the other devlogs for the links.

So, what's next now that the development on the game is pretty much done?

Well, the final step is actually selling it. This final step as I mentioned previously in these posts is the only step that has eluded me in game development. With Typr, I want to change that.

I'm not yet sure about the pricing of the game or when it will be available but one thing is for sure, I need to double down on the marketing side of things. In 1 or 2 weeks, I'll be able to publicly state what the release date for the game will be, in the mean time there are a lot of things regarding the business side of this project that I have long since neglected.

Thank you to all of you that have kept reading these devlogs, especially to those uninitiated in game dev, I hope it at least demystified the whole process.

Andrei

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